package es.ojugames.trocolaengine.physicsengine.auxiliary;

public class Vector2D {
	Float coordX, coordY;
	
	public Vector2D(Float coordX, Float coordY) {
		super();
		this.coordX = coordX;
		this.coordY = coordY;
	}

	public Float getCoordX() {
		return coordX;
	}

	public void setCoordX(Float coordX) {
		this.coordX = coordX;
	}

	public Float getCoordY() {
		return coordY;
	}

	public void setCoordY(Float coordY) {
		this.coordY = coordY;
	}
	
	
}
